Skeletonization baseline
Trebol
- input curves
- original mesh (~5k triangles)
- subdivided mesh, 1 iter
- subdivided mesh, 2 iters
- subdivided mesh, 3 iters
Bowl
- input curves
- original mesh (~5k triangles)
- subdivided mesh, 1 iter
- subdivided mesh, 2 iter
Bumpycube
- input curves
- original mesh (~5k triangles)
- subdivided mesh, 1 iter
- subdivided mesh, 2 iter
- subdivided mesh, 3 iter
Gamepad
- input curves
- original mesh (dense, ~100k triangles)
- subdivided mesh, 1 iter