Adaptive triangulation
-
archi example: 318k black pixels
-
318k constrained vertices: all black pixels (currently used, way too many!)
- 25k constrained vertices: from dense triangulation,
max_area=10
- number of vertices can be easily controlled via the
max_area
param
- 20k constrained vertices: Poisson disk sampling
- generated with a stupid algorithm, there are better options e.g. \ BNOT [de Goes et al. 2012] \ [Bridson 2007]